Still Life is a series of software artworks with origins in 2015 and first exhibited in 2016. It was conceived as a series of ten software works, one for each Platonic solid (cube, tetrahedron, octahedron, dodecahedron, icosahedron) and in two configurations, RGB and HSB. Each “still life” is a composition of solids composed and presented as simulation and information. There’s no reference to the natural world — the subject is conceptual geometry. This work engages in the space between the subjective experience of being in the world versus the objective, analytical way the world is measured, divided, and defined.
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