βThis body of work is part of a continuous attempt of understanding where exactly art can be placed, in order to play with the perception of light, of time.β
ππ‘π«π¨π¦ππ°ππ«π is about the permanence of light at the intersection of two corners that enable computational activity: hardware and software.
Itβs about examining light and color in computation, navigating through the edges of the material world, challenging the conception that the digital world occupies some sort of magical dome, isolated from the physical realm.
βItβs about examining light and color in computation, navigating through the edges of the material worldβ
The idea that somehow software is isolated from our flesh has always made me think, specially giving the importance of computers in our current society, shaping human behavior.
This body of work is part of a continuous attempt of understanding where exactly art can be placed, in order to play with the perception of light, of time. Computers have became an extension of our bodies and although being primarily actors of reproduction, they could also become the source of real experiences, mediating the way that we perceive the world.
Giving the subject of research, these images could not be anything but generated by code. Every gif presented was generated by custom software using Processing.
ππ‘π«π¨π¦ππ°ππ«π is about the permanence of light at the intersection of two corners that enable computational activity: hardware and software.